Type: Boolean value
Default value: false
Overview
If specified true, then the object will be able to shoot. To change rate of fire use object.shootVelocity
Examples
Allow the enemy object to shoot
local newAI = require('classes.SimpleAI').newAI -- enemy instance local enemy = newAI({group = mainGroup, img = "snailWalk1.png", x = halfW-50, y = display.contentHeight-500, ai_type = "guard"}) enemy.allowShoot = true -- the object now will fire periodically